allthemons-gf/config/cataclysm-common.toml
2026-05-17 19:29:34 +02:00

1251 lines
30 KiB
TOML

[tools_and_abilities.ignitium_armor.armor_config]
#Armor_Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
armor_multiplier = 1.0
#Toughness
# Default: 4.0
# Range: 0.0 ~ 1000000.0
toughness = 4.0
#Knockback Resistance
# Default: 0.15
# Range: 0.0 ~ 1000000.0
knockback_resistance = 0.15
[tools_and_abilities.cursium_armor.armor_config]
#Armor_Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
armor_multiplier = 1.0
#Toughness
# Default: 4.0
# Range: 0.0 ~ 1000000.0
toughness = 4.0
#Knockback Resistance
# Default: 0.05
# Range: 0.0 ~ 1000000.0
knockback_resistance = 0.05
[tools_and_abilities.bone_reptile_armor.armor_config]
#Armor_Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
armor_multiplier = 1.0
#Toughness
# Default: 2.5
# Range: 0.0 ~ 1000000.0
toughness = 2.5
#Knockback Resistance
# Default: 0.15
# Range: 0.0 ~ 1000000.0
knockback_resistance = 0.15
[tools_and_abilities.bloom_stone_armor.armor_config]
#Armor_Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
armor_multiplier = 1.0
#Toughness
# Default: 2.0
# Range: 0.0 ~ 1000000.0
toughness = 2.0
#Knockback Resistance
# Default: 0.1
# Range: 0.0 ~ 1000000.0
knockback_resistance = 0.1
[tools_and_abilities.incinerator]
#Incinerator Cooldown
# Default: 400
# Range: 0 ~ 1000
incinerator_cooldown = 100
[tools_and_abilities.incinerator.tool_config]
#Tool attack damage
# Default: 14.0
# Range: 0.0 ~ 1000000.0
attack_damage = 14.0
#Tool attack speed
# Default: 1.4
# Range: 0.0 ~ 1000000.0
attack_speed = 1.4
[tools_and_abilities.bulwark_of_the_flame]
#Bulwark Of The Flame Cooldown
# Default: 80
# Range: 0 ~ 1000
bulwark_of_the_flame_cooldown = 20
[tools_and_abilities.gauntlet_of_guard.tool_config]
#Tool attack damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
attack_damage = 11.0
#Tool attack speed
# Default: 1.6
# Range: 0.0 ~ 1000000.0
attack_speed = 1.6
[tools_and_abilities.gauntlet_of_bulwark]
#Gauntlet Of Bulwark Cooldown
# Default: 80
# Range: 0 ~ 1000
gauntlet_of_bulwark_cooldown = 20
[tools_and_abilities.gauntlet_of_bulwark.tool_config]
#Tool attack damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
attack_damage = 11.0
#Tool attack speed
# Default: 1.6
# Range: 0.0 ~ 1000000.0
attack_speed = 1.6
[tools_and_abilities.gauntlet_of_maelstrom]
#Maelstrom Cooldown
# Default: 180
# Range: 0 ~ 1000
maelstrom_cooldown = 45
[tools_and_abilities.gauntlet_of_maelstrom.tool_config]
#Tool attack damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
attack_damage = 11.0
#Tool attack speed
# Default: 1.6
# Range: 0.0 ~ 1000000.0
attack_speed = 1.6
[tools_and_abilities.infernal_forge]
#Infernal Forge Cooldown
# Default: 80
# Range: 0 ~ 1000
infernal_forge_cooldown = 20
[tools_and_abilities.infernal_forge.tool_config]
#Tool attack damage
# Default: 13.0
# Range: 0.0 ~ 1000000.0
attack_damage = 13.0
#Tool attack speed
# Default: 1.0
# Range: 0.0 ~ 1000000.0
attack_speed = 1.0
[tools_and_abilities.void_forge]
#Void Forge Cooldown
# Default: 100
# Range: 0 ~ 1000
void_forge_cooldown = 30
#Void Forge Rune Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
void_forge_rune_damage = 7.0
[tools_and_abilities.void_forge.tool_config]
#Tool attack damage
# Default: 13.0
# Range: 0.0 ~ 1000000.0
attack_damage = 13.0
#Tool attack speed
# Default: 1.0
# Range: 0.0 ~ 1000000.0
attack_speed = 1.0
[tools_and_abilities.brontes]
#Brontes Storm Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
brontes_storm_damage = 10.0
#Brontes Storm Area Damage
# Default: 1.0
# Range: 0.0 ~ 1000000.0
brontes_storm_area_damage = 1.0
[tools_and_abilities.brontes.tool_config]
#Tool attack damage
# Default: 13.0
# Range: 0.0 ~ 1000000.0
attack_damage = 13.0
#Tool attack speed
# Default: 1.0
# Range: 0.0 ~ 1000000.0
attack_speed = 1.0
[tools_and_abilities.wither_assault_shoulder_weapon]
#Missile Cooldown
# Default: 40
# Range: 0 ~ 1000
missile_cooldown = 10
#Missile Damage
# Default: 16.0
# Range: 0.0 ~ 100000.0
missile_damage = 128.0
#Howitzer Cooldown
# Default: 100
# Range: 0 ~ 1000
howitzer_cooldown = 25
[tools_and_abilities.void_assault_shoulder_weapon]
#Howitzer Cooldown
# Default: 160
# Range: 0 ~ 1000
howitzer_cooldown = 30
#VASW Rune Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
vasw_rune_damage = 10.0
[tools_and_abilities.void_core]
#Cooldown
# Default: 160
# Range: 0 ~ 1000
void_core_cooldown = 40
#Void Core Rune Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
void_core_rune_damage = 10.0
[tools_and_abilities.sandstorm]
#Cooldown
# Default: 300
# Range: 0 ~ 1000
sandstorm_cooldown = 75
[tools_and_abilities.soul_render]
#Soul Render Cooldown
# Default: 100
# Range: 0 ~ 1000
soul_render_cooldown = 25
#Phantom Halberd Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
phantom_halberd_damage = 12.0
[tools_and_abilities.soul_render.tool_config]
#Tool attack damage
# Default: 15.0
# Range: 0.0 ~ 1000000.0
attack_damage = 15.0
#Tool attack speed
# Default: 1.05
# Range: 0.0 ~ 1000000.0
attack_speed = 1.05
[tools_and_abilities.immolator]
#Immolator Cooldown
# Default: 250
# Range: 0 ~ 1000
immolator_cooldown = 75
[tools_and_abilities.immolator.tool_config]
#Tool attack damage
# Default: 8.5
# Range: 0.0 ~ 1000000.0
attack_damage = 8.5
#Tool attack speed
# Default: 1.6
# Range: 0.0 ~ 1000000.0
attack_speed = 1.6
[tools_and_abilities.tidal_claws.tool_config]
#Tool attack damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
attack_damage = 8.0
#Tool attack speed
# Default: 1.6
# Range: 0.0 ~ 1000000.0
attack_speed = 1.6
[tools_and_abilities.ceraunus]
#Ceraunus Wave Damage
# Default: 6.0
# Range: 0.0 ~ 1000000.0
ceraunus_wave_damage = 6.0
#Ceraunus Cooldown
# Default: 150
# Range: 0 ~ 1000000
ceraunus_cooldown = 150
[tools_and_abilities.ceraunus.tool_config]
#Tool attack damage
# Default: 16.0
# Range: 0.0 ~ 1000000.0
attack_damage = 16.0
#Tool attack speed
# Default: 0.7
# Range: 0.0 ~ 1000000.0
attack_speed = 0.7
[tools_and_abilities.astrape]
#Astrape Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
astrape_damage = 11.0
#Astrape Area Damage
# Default: 2.0
# Range: 0.0 ~ 1000000.0
astrape_area_damage = 2.0
#Astrape Cooldown
# Default: 60
# Range: 0 ~ 1000000
astrape_cooldown = 60
[tools_and_abilities.astrape.tool_config]
#Tool attack damage
# Default: 10.5
# Range: 0.0 ~ 1000000.0
attack_damage = 10.5
#Tool attack speed
# Default: 1.4
# Range: 0.0 ~ 1000000.0
attack_speed = 1.4
[tools_and_abilities.meat_shredder.tool_config]
#Tool attack damage
# Default: 8.5
# Range: 0.0 ~ 1000000.0
attack_damage = 8.5
#Tool attack speed
# Default: 1.4
# Range: 0.0 ~ 1000000.0
attack_speed = 1.4
[tools_and_abilities.annihilator.tool_config]
#Tool attack damage
# Default: 8.5
# Range: 0.0 ~ 1000000.0
attack_damage = 8.5
#Tool attack speed
# Default: 1.6
# Range: 0.0 ~ 1000000.0
attack_speed = 1.6
[tools_and_abilities.cursed_bow]
#Cursed Bow Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
cursed_bow_damage = 8.0
[tools_and_abilities.wrath_of_the_desert]
#Wrath Of The Desert Damage
# Default: 7.5
# Range: 0.0 ~ 1000000.0
wrath_of_the_desert_damage = 12.0
[tools_and_abilities.laser_gatling]
#Laser Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
laser_damage = 12.0
[tools_and_abilities.ancient_spear]
#SandStorm
# Default: 6.0
# Range: 0.0 ~ 1000000.0
sand_storm_damage = 6.0
[tools_and_abilities.ancient_spear.tool_config]
#Tool attack damage
# Default: 9.5
# Range: 0.0 ~ 1000000.0
attack_damage = 9.5
#Tool attack speed
# Default: 1.4
# Range: 0.0 ~ 1000000.0
attack_speed = 1.4
[mobs.etc]
#Return Home
# Default: 20
# Range: 0 ~ 200
return_home = 20
[mobs.ender_guardian]
#Gravity Punch Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
gravity_punch_hp_damage = 0.05
#Teleport Attack Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
teleport_attack_hp_damage = 0.05
#Knockback Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
knockback_hp_damage = 0.06
#Uppercut Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
uppercut_hp_damage = 0.1
#Rocket Punch Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
rocket_punch_hp_damage = 0.1
#Area Attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
area_attack_hp_damage = 0.08
#Block Breaking X
# Default: 15
# Range: 0 ~ 20
block_break_x = 15
#Block Breaking Y
# Default: 2
# Range: 0 ~ 10
block_break_y = 2
#Block Breaking Z
# Default: 15
# Range: 0 ~ 20
block_break_z = 15
#Void Rune Damage
# Default: 9.0
# Range: 0.0 ~ 1000000.0
void_rune_damage = 10.0
#Enable separate music per boss phase
separate_phase_music = true
[mobs.ender_guardian.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 20.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 8.0
[mobs.ender_guardian.cap_config]
#Damage Cap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
damage_cap = 70.0
#Dps Cap
# Default: 13.0
# Range: 1.0 ~ 1000000.0
dps_cap = 41.4
#DPS Limit Time
# Default: 20
# Range: 1 ~ 100
dps_limit_time = 20
#Range Cap
# Default: 12.0
# Range: 1.0 ~ 1000000.0
range_cap = 12.0
[mobs.ender_guardian.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 30.0
[mobs.ender_guardian.respawner_config]
#Respawner
respawner = true
[mobs.ender_guardian.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = true
[mobs.ender_golem]
#Void Rune Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
void_rune_damage = 10.0
[mobs.ender_golem.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 20.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 6.0
[mobs.ender_golem.cap_config]
#Damage Cap
# Default: 999999.0
# Range: 0.0 ~ 1000000.0
damage_cap = 999999.0
#Dps Cap
# Default: 999999.0
# Range: 1.0 ~ 1000000.0
dps_cap = 999999.0
#DPS Limit Time
# Default: 20
# Range: 1 ~ 100
dps_limit_time = 20
#Range Cap
# Default: 8.0
# Range: 1.0 ~ 1000000.0
range_cap = 24.0
[mobs.ender_golem.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 25.0
[mobs.ender_golem.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = false
[mobs.netherite_monstrosity]
#Lava bomb Magazine
# Default: 15
# Range: 0 ~ 20
lava_bomb_magazine = 10
#Lava bomb Amount
# Default: 3
# Range: 1 ~ 1000
lava_bomb_amount = 10
#Lava bomb Duration
# Default: 350
# Range: 1 ~ 10000
lava_bomb_duration = 350
#Lava bomb Random Duration
# Default: 150
# Range: 1 ~ 10000
lava_bomb_random_duration = 150
#Body collide like shulker
body_collided = true
#Smash Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
smash_hp_damage = 0.08
#Flame Jet Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
flame_jet_damage = 11.0
#Flare Bomb Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
flare_bomb_damage = 9.0
[mobs.netherite_monstrosity.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 16.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 12.0
[mobs.netherite_monstrosity.cap_config]
#Damage Cap
# Default: 25.0
# Range: 0.0 ~ 1000000.0
damage_cap = 180.0
#Dps Cap
# Default: 20.0
# Range: 1.0 ~ 1000000.0
dps_cap = 144.0
#DPS Limit Time
# Default: 20
# Range: 1 ~ 100
dps_limit_time = 20
#Range Cap
# Default: 18.0
# Range: 1.0 ~ 1000000.0
range_cap = 32.0
[mobs.netherite_monstrosity.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 85.0
[mobs.netherite_monstrosity.respawner_config]
#Respawner
respawner = true
[mobs.netherite_monstrosity.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = true
[mobs.netherite_ministrosity.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 8.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 1.0
[mobs.ignis]
#Ignis's Life steal Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
healing_multiplier = 4.0
#Enable separate music per boss phase
separate_phase_music = true
[mobs.ignis.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 16.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 8.0
[mobs.ignis.cap_config]
#Damage Cap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
damage_cap = 40.0
#Dps Cap
# Default: 14.0
# Range: 1.0 ~ 1000000.0
dps_cap = 28.0
#DPS Limit Time
# Default: 20
# Range: 1 ~ 100
dps_limit_time = 20
#Range Cap
# Default: 15.0
# Range: 1.0 ~ 1000000.0
range_cap = 28.0
[mobs.ignis.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 30.0
[mobs.ignis.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = true
[mobs.ignited_revenant]
#Ashen Breath Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
ashen_breath_damage = 8.0
#Blazing Bone Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
blazing_bone_damage = 8.0
[mobs.ignited_revenant.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 8.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 4.0
[mobs.harbinger]
#Harbinger Auto Heal
# Default: 2.0
# Range: 0.0 ~ 1000000.0
harbinger_auto_heal = 18.0
#Harbinger Life Steal
# Default: 5.0
# Range: 0.0 ~ 1000000.0
harbinger_life_steal = 45.0
#Wither Missile Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
wither_missile_damage = 8.0
#Laser Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
laser_damage = 5.0
#Death Laser Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
death_laser_damage = 10.0
#Death Laser HP Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
death_laser_hp_damage = 0.10
#Charge Attack Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
charge_hp_damage = 0.06
[mobs.harbinger.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 12.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 8.0
[mobs.harbinger.cap_config]
#Damage Cap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
damage_cap = 50.0
#Dps Cap
# Default: 14.0
# Range: 1.0 ~ 1000000.0
dps_cap = 31.8
#DPS Limit Time
# Default: 20
# Range: 1 ~ 100
dps_limit_time = 20
#Range Cap
# Default: 35.0
# Range: 1.0 ~ 1000000.0
range_cap = 64.0
[mobs.harbinger.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 25.0
[mobs.harbinger.respawner_config]
#Respawner
respawner = true
[mobs.harbinger.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = true
[mobs.prowler]
#Range Cap
# Default: 15.0
# Range: 1.0 ~ 1000000.0
range_cap = 32.0
#Wither Homing Missile
# Default: 5.0
# Range: 0.0 ~ 1000000.0
homing_missile = 6.0
#Death Laser Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
death_laser_damage = 10.0
#Death Laser HP Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
death_laser_hp_damage = 0.10
[mobs.prowler.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 4.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 10.0
[mobs.amethyst_crab]
#Earth Quake Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
earth_quake_damage = 12.0
#Amethyst Cluster Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
amethyst_cluster_damage = 16.0
[mobs.amethyst_crab.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 6.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 8.0
[mobs.leviathan]
#Bite Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
bite_hp_damage = 0.4
#Rush Hp Damge
# Default: 0.05
# Range: 0.0 ~ 1.0
rush_hp_damage = 0.15
#Tail Swing Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
tail_swing_hp_damage = 0.12
#Tentacle Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
tentacle_hp_damage = 0.08
#Dimensional Rift Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
dimensional_rift_damage = 15.0
#Abyss Blast Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
abyss_blast_damage = 20.0
#Abyss Blast HP Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
abyss_blast_hp_damage = 0.2
#Abyss Orb Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
abyss_orb_damage = 8.0
#Leviathan Immune Out of Water.
immune_out_of_water = true
#Enable separate music per boss phase
separate_phase_music = true
[mobs.leviathan.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = true
[mobs.leviathan.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 16.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 10.0
[mobs.leviathan.cap_config]
#Damage Cap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
damage_cap = 80.0
#Dps Cap
# Default: 15.0
# Range: 1.0 ~ 1000000.0
dps_cap = 60.0
#DPS Limit Time
# Default: 20
# Range: 1 ~ 100
dps_limit_time = 20
#Range Cap
# Default: 38.0
# Range: 1.0 ~ 1000000.0
range_cap = 72.0
[mobs.leviathan.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 45.0
[mobs.baby_leviathan.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 10.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 8.0
[mobs.ancient_remnant]
#Charge Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
charge_hp_damage = 0.2
#Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
hp_damage = 0.1
#Stomp Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
stomp_hp_damage = 0.038
#EarthQuake Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
earthquake_damage = 15.0
#Ancient Desert Stele Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
ancient_desert_stele_damage = 24.0
[mobs.ancient_remnant.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 6.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 6.0
[mobs.ancient_remnant.cap_config]
#Damage Cap
# Default: 21.0
# Range: 0.0 ~ 1000000.0
damage_cap = 21.0
#Dps Cap
# Default: 14.0
# Range: 1.0 ~ 1000000.0
dps_cap = 14.0
#DPS Limit Time
# Default: 20
# Range: 1 ~ 100
dps_limit_time = 20
#Range Cap
# Default: 14.0
# Range: 1.0 ~ 1000000.0
range_cap = 28.0
[mobs.ancient_remnant.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 20.0
[mobs.ancient_remnant.respawner_config]
#Respawner
respawner = true
[mobs.ancient_remnant.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = true
[mobs.modern_remnant.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 10.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 5.0
[mobs.koboleton]
#CauseKoboletontoDropItemInHandPercent
# Default: 5.0
# Range: 0.0 ~ 100.0
drop_hand = 5.0
[mobs.kobolediator.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 3.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 4.0
[mobs.kobolediator.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = false
[mobs.wadjet]
#Sandstorm Damage
# Default: 6.0
# Range: 0.0 ~ 1000000.0
sandstorm_damage = 6.0
#Ancient Desert Stele Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
ancient_desert_stele_damage = 24.0
[mobs.wadjet.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 3.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 8.0
[mobs.maledictus]
#Phantom Halberd Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
phantom_halberd_damage = 18.0
#Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
hp_damage = 0.08
#Shock Wave Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
shock_wave_hp_damage = 0.05
#AOE Hp Damage
# Default: 0.15
# Range: 0.0 ~ 1.0
aoe_hp_damage = 0.25
#Flying Smash Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
flying_smash_hp_damage = 0.15
#Smash Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
smash_hp_damage = 0.12
#Phantom Arrow Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
phantom_arrow_damage = 8.0
[mobs.maledictus.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 20.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 18.0
[mobs.maledictus.cap_config]
#Damage Cap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
damage_cap = 120.0
#Dps Cap
# Default: 13.0
# Range: 1.0 ~ 1000000.0
dps_cap = 78.0
#DPS Limit Time
# Default: 20
# Range: 1 ~ 100
dps_limit_time = 20
#Range Cap
# Default: 14.0
# Range: 1.0 ~ 1000000.0
range_cap = 32.0
[mobs.maledictus.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 24.0
[mobs.maledictus.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = true
[mobs.aptrgangr]
#Axe Blade Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
axe_blade_damage = 12.0
[mobs.aptrgangr.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 3.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 8.0
[mobs.aptrgangr.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 25.0
[mobs.scylla]
#Spear Damage
# Default: 14.0
# Range: 0.0 ~ 1000000.0
spear_damage = 14.0
#Lightning Storm Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
lightning_storm_damage = 10.0
#Lightning Area Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
lightning_area_damage = 4.0
#Snake Damage
# Default: 16.0
# Range: 0.0 ~ 1000000.0
snake_damage = 16.0
#Anchor Damage
# Default: 16.0
# Range: 0.0 ~ 1000000.0
anchor_damage = 16.0
#Weather Change
weather_change = true
#Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
hp_damage = 0.05
#Spin Hp Damage
# Default: 0.07
# Range: 0.0 ~ 1.0
spin_hp_damage = 0.07
#Lightning Storm Hp Damage
# Default: 0.04
# Range: 0.0 ~ 1.0
lightning_storm_hp_damage = 0.04
[mobs.scylla.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 1.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 1.0
[mobs.scylla.cap_config]
#Damage Cap
# Default: 21.0
# Range: 0.0 ~ 1000000.0
damage_cap = 21.0
#Dps Cap
# Default: 13.0
# Range: 1.0 ~ 1000000.0
dps_cap = 13.0
#DPS Limit Time
# Default: 20
# Range: 1 ~ 100
dps_limit_time = 20
#Range Cap
# Default: 12.0
# Range: 1.0 ~ 1000000.0
range_cap = 12.0
[mobs.scylla.respawner_config]
#Respawner
respawner = true
[mobs.scylla.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 25.0
[mobs.scylla.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = true
[mobs.clawdian.combat_config]
#Scale mob health by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
health_multiplier = 1.0
#Scale mob attack damage by this value
# Default: 1.0
# Range: 0.1 ~ 1000000.0
attack_multiplier = 1.0
[mobs.clawdian.cap_config]
#Damage Cap
# Default: 21.0
# Range: 0.0 ~ 1000000.0
damage_cap = 21.0
#Dps Cap
# Default: 12.0
# Range: 1.0 ~ 1000000.0
dps_cap = 12.0
#DPS Limit Time
# Default: 20
# Range: 1 ~ 100
dps_limit_time = 20
#Range Cap
# Default: 12.0
# Range: 1.0 ~ 1000000.0
range_cap = 12.0
[mobs.clawdian.ignore_mobgriefing_config]
#Ignore MobGriefing
ignore_mobgriefing = false
[mobs.clawdian.nature_heal_config]
#Nature Heal
# Default: 25.0
# Range: 0.0 ~ 1000000.0
nature_heal = 25.0
[blocks.cursed_tombstone]
#Cursed Tombstone Cooldown
# Default: 1
# Range: 0 ~ 30
cursed_tombstone_cooldown = 15
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
deepling_spawn_weight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
deepling_spawn_rolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
deepling_brute_spawn_weight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 50
# Range: > 0
deepling_brute_spawn_rolls = 50
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
deepling_angler_spawn_weight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
deepling_angler_spawn_rolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
deepling_priest_spawn_weight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
deepling_priest_spawn_rolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
deepling_warlock_spawn_weight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
deepling_warlock_spawn_rolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
coral_golem_spawn_weight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
coral_golem_spawn_rolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
amethyst_crab_spawn_weight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 20
# Range: > 0
amethyst_crab_spawn_rolls = 20
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
koboleton_spawn_weight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
koboleton_spawn_rolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 7
# Range: 0 ~ 1000
ignited_berserker_spawn_weight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 2
# Range: > 0
ignited_berserker_spawn_rolls = 2