allthemons-gf/config/naturescompass-common.toml
2026-05-17 19:29:34 +02:00

33 lines
2.2 KiB
TOML

[General]
#Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.
allowTeleport = false
#Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.
displayCoordinates = true
#biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource .
# Default: 2500
# Range: 0 ~ 1000000
radiusModifier = 2500
#biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive.
# Default: 16
# Range: 0 ~ 1000000
sampleSpaceModifier = 16
#A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:savanna", "minecraft:desert", "minecraft:*ocean*"]
biomeBlacklist = []
#The maximum number of samples to be taken when searching for a biome.
# Default: 50000
# Range: 0 ~ 1000000
maxSamples = 50000
#The maximum number of times a player can search for the next instance of a located biome. Set to 0 to disable searching for additional biome instances and make the compass always locate the nearest biome.
# Default: 25
# Range: 0 ~ 10000
maxNextSearches = 25
#The default number of XP levels consumed when searching for a biome. Individual biomes can be configured via perBiomeXpLevels.
# Default: 0
# Range: 0 ~ 3
defaultXpLevels = 1
#A list of per-biome XP level costs that override defaultXpLevels, specified as comma-separated "biome_id,num_levels" pairs. Biomes not listed here use defaultXpLevels. Max of 3 levels. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:deep_dark,3", "minecraft:end*,2", "minecraft:*caves,3"]
perBiomeXpLevels = []
#The number of successful biome searches before the compass breaks and must be repaired. Set to 0 to disable durability.
# Default: 0
# Range: 0 ~ 10000
compassDurability = 10